Penalties
Ranked is a team game; behaviour that ruins a match wastes your teammates’ and opponents’ time. That’s why the penalties below apply while penalties are active. One rule applies even when they aren’t: a player who leaves a match loses that match.
When you get a penalty, the game shows the reason and the time left (“Queue ban”). During the ban the ranked queue is closed; Custom lobbies stay open. When the time is up, the queue button unlocks on its own.
Penalties are account-wide
Section titled “Penalties are account-wide”Penalties are tied to your account, not your character: a queue ban applies to all characters on the account, and the penalty step is counted per account. Switching characters doesn’t get you around a penalty.
Types of penalty
Section titled “Types of penalty”| Situation | Result |
|---|---|
| Leaving a match — pressing “Forfeit match” or disconnecting and not coming back | The match counts as a loss, extra LP loss and an escalating queue ban: 5 min → 30 min → 24 h |
| Declining the ready check, or seeing the window and letting the timer run out | Escalating LP loss and queue wait |
| Not showing up for a match you accepted | Same steps as declining (both share one counter) |
| Missing the ready check without seeing it, or being unable to accept because you were in combat | No penalty the first time; a short queue wait if it happens again soon |
| Repeated connection problems while being moved into a match | No penalty for the first few; one step of the no-show ladder if it keeps happening |
Leaving a match
Section titled “Leaving a match”Once a match has started (including the countdown before a round), pressing “Forfeit match” or disconnecting and not coming back counts as leaving. A player who leaves:
- loses the match — even if their team wins;
- isn’t protected by the promotion shield or the 0 LP buffer, and can drop a division straight away;
- loses extra LP (no extra LP is taken in placement matches);
- gets a queue ban. The ban gets longer with each leave: the first, second, and third and later leaves give 5 min → 30 min → 24 h respectively;
- gets no match reward, and the match doesn’t count for arena quests.
While penalties aren’t active, the extra LP loss and the queue ban don’t apply; the other points always do. If you play for a while without leaving, the step resets and the next leave starts from the first step again.
Declining and not showing up
Section titled “Declining and not showing up”- Declining the ready check, letting the timer run out after seeing the window, and not showing up for a match you accepted all advance the same penalty ladder. Each step brings a bigger LP loss and a longer queue wait.
- This LP loss never demotes you a league or division; it stops at the bottom of your division.
- In placement matches no LP is taken, only the wait applies.
- If you stay clean for a while, the step resets.
- Missing the ready window without ever seeing it (for example while the game is in the background) isn’t counted as declining; it’s handled as a “miss” (see the table).
No penalty
Section titled “No penalty”- Leaving the queue before a match is found, or the maximum queue time running out.
- A match being cancelled because another player didn’t accept — those who accepted go back to the queue keeping their place.
- Your group dropping out because a member didn’t accept — group members who accepted aren’t penalised.
- Being unable to accept because your ship was destroyed.
- Mass disconnection: if many players lose their connection at the same time because of a server problem, they aren’t penalised.
- Matches cancelled due to maintenance, server problems, the end of the season or staff intervention.
Note: The steps of the leaving ban (5 min → 30 min → 24 h) are fixed in the game. The extra LP loss, the LP and wait values of the declining/no-show ladder, and the reset times can change with the season settings.