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Getting Started

Welcome aboard, pilot. This page exists so you don’t waste your first hours: what to do, how to earn, and what to upgrade into. Values may change with balancing — every stat on these pages comes from live game data.

You start in your faction’s first-zone map flying the starter ship, Origin. The core loop is simple:

  1. Hunt NPCs — your first target is the Kryll: the weakest alien, and passive (it won’t attack unless you shoot first). Starter maps are full of them.
  2. Collect the rewards — every kill pays Credits, Experience, Honor and Red Matter; most NPCs also drop ore.
  3. Return to base, sell, refit — sell your ore at the base and put the earnings into better gear.
RouteWhat to doDetails
NPC huntingHunt aliens that match your levelNPCs — rewards and ore drops per NPC
OreCollect NPC drops, sell at base; refine to raise the valueResources
QuestsComplete main and daily questsQuests
BoxesGrab Bonus Boxes that spawn on the mapsBoxes
EventsSpaceball, Antimatter Rush, NYX and Pyro TitanEvents

What each currency is for (Credits, Red Matter, Celestium, …) is covered on the Economy page.

As you earn, you move into stronger hulls. Base ships are bought with two currencies — the Credits path is steady progression, the Red Matter path is the hunter line. Costs come from live game data; see Ships for full stats.

Credits path
  1. ORIGIN ORIGIN Your starter ship
  2. RHINO RHINO 66 000
  3. RAPTOR RAPTOR 120 000
  4. NOMAD NOMAD 256 000
  5. PARAGON PARAGON 596 000
  6. ATLAS ATLAS 2 560 000

Your ship carries four kinds of gear; slot counts differ per hull:

  • Weapons — lasers mount into weapon slots and consume ammo. A laser without ammo doesn’t fire — LAP-1 is the basic round, keep it stocked.
  • Generators — shield (SHG) and speed (SPG) generators. Shields are the layer that melts before your hull takes damage.
  • Drones — escort units that fly with you and add firepower.
  • Extras — passive bonuses and active CPU modules.

Equipment is classed by tier colors: bluegreenorangepurple. Higher tiers are always better but cost more — a tier-1/2 mix is fine at the start.

The galaxy splits into three faction territories (HELIOS / NOVA / ORION) plus neutral sectors:

  • Your home zone (x-1 / x-2) — your first-zone map has no level requirement; deeper zones do. On your faction’s first two maps same-faction combat is fully disabled, and enemy players can only attack you if you start the fight (cease fire and take no damage for 10 seconds and your protection returns). Details: Maps → Home Zone Protection.
  • Enemy territories — entry is level-gated and you are open to attack there. Stay away at low levels.
  • Sector X / Sector Y / Pyrofull-PvP neutral sectors: everyone can attack everyone. High rewards, high risk. Entry levels and each map’s NPC list are on the Maps page.

Hunting earns Experience (level) and Honor; both feed Rank Points, which set your rank. See Ranks for the rank table and scoring, and Quests for the chain that unlocks as you level.

  • Ships — stats and costs for every hull
  • Maps — portals, entry levels, NPC distribution
  • Mechanics — combat and honor rules: protection, self-defense, penalties