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Antimatter Rush

Antimatter

Antimatter Rush is a limited-time event that multiplies the dropped by the Commander NPCs of Sector Y. While it is live, every Commander you destroy there yields far more Antimatter than usual — one of the best windows in the year to stock up on this premium resource.

Antimatter Rush runs as an occasional, timed event. When it starts, an in-game notification fires — e.g. “Antimatter Rush started! ×3 antimatter from Sector Y commander NPCs.”, announcing that run’s multiplier — and hunting Commanders in Sector Y becomes far more rewarding for as long as it lasts. Each run stays live for 12 hours.

The bonus applies to Antimatter only; the other ore and rewards those same NPCs drop are unchanged. It also applies only in open Sector Y — not inside Raid gates.

There is no sign-up; all you have to do is hunt in Sector Y while Antimatter Rush is live:

  1. Fly to Sector Y in a high-tier ship (it’s a high-level, open combat zone).
  2. Find and destroy the Commander NPCs that roam the sector.
  3. Collect the cargo boxes they drop — the Antimatter goes straight to your account.

The bonus is automatic: while the event is live, every Commander you destroy in Sector Y yields boosted Antimatter with nothing extra to do.

Each Commander in Sector Y drops a fixed amount of Antimatter when destroyed. During Antimatter Rush that amount is multiplied. The table below shows each Commander’s normal yield and its Antimatter payout range during the event (×2–×5):

Commander Kryll 2 normal
Commander Lorvax 4 normal
Commander Zyron 6 normal
Commander Noxon 8 normal
Commander Talon 8 normal
Commander Raidon 8 normal
Commander Tarkon 10 normal
Commander Brakon 14 normal
Commander Voxion 24 normal
Commander Froston 30 normal

The richest target is Commander Froston, which on its own pays out a sizeable amount of Antimatter during the event. For what is used for and how it’s spent, see the Currencies page; for these Commanders’ stats, see the NPCs page.

During Antimatter Rush, the Antimatter from Sector Y’s Commanders is boosted by a multiplier. That multiplier is not fixed: it varies between ×2 and ×5, depending on the value the management team sets for that run. Whatever value is chosen, it is a single, flat one — there are no tiers or curves, and it applies equally to every Commander.

The exact multiplier for a given run is announced in-game when it starts. That is why the table above shows each Commander’s Antimatter payout as a ×2-to-×5 range.

Note: Values may change over time with game balancing.