Quests
Overview
Section titled “Overview”Quests attach objectives and rewards to the things you already do in the galaxy — hunting NPCs, collecting and selling resources, picking up boxes, PvP, exploring maps, running Raid gates. They open from the QUESTS tab in the main menu; the panel is split into three views: Main, Daily and Weekly. Quests you accept are listed in the on-screen quest tracker with live progress.
When all of a quest’s objectives are filled, the quest completes automatically and the reward lands in your account instantly — there is nowhere to fly back to for a turn-in. Rewards range from Credits and Experience up to Mecha Token, Antimatter and permanent titles (see Rewards).
Quest Types
Section titled “Quest Types”Main Quests
Section titled “Main Quests”A permanent quest line that unlocks with your level: from level 1 to level 22, every level adds new quests to the panel. Most unlock directly with level; some are part of a chain and require finishing the previous link first — locked quests show the reason in the panel. A completed main quest stays completed for good and never returns.
The range is wide; a few examples:
- Face the Enemy (Lv. 1) — destroy 5 Kryll:
- Conquer the Void Gate (Lv. 12) — finish the Void Gate once: — there are separate quests for each of the four Raid gates (see Raids)
- Wanderer (Lv. 17) — visit every map in the galaxy without dying once: + the Wanderer title
Daily Quests
Section titled “Daily Quests”Daily quests are organised as currency series: each series is dedicated to a single resource and consists of three tiers (I → II → III). The next tier of a series only unlocks once you finish the previous one; higher tiers mean harder targets and bigger rewards. Daily quests are all group quests — they go much faster with a group (see Group Quests).
The seven series and their daily totals:
- I 1× enemy pilots RSAP ×2 000
- II 3× enemy pilots RSAP ×3 000
- III 10× enemy pilots RSAP ×5 000
Daily quests reset every day at 00:00 UTC: your accepted dailies are cleared, the series start over and your accept budget refreshes (see Daily accept budget).
Weekly Quests
Section titled “Weekly Quests”Weekly quests ask for longer-haul objectives and pay accordingly. They reset every Friday at 00:00 UTC — a quest you did not finish within the week starts over. Examples:
- Weekly: Lower Sector Dominance (Lv. 9) — hunt hundreds of lower-sector NPCs:
- Weekly: Imperon Destroyer 2 (Lv. 11, group quest) — 50 Imperon + 250 Executioner:
- Weekly: Scorer (Lv. 15) — score 50 goals in the Spaceball event: + an ammo package
Group Quests
Section titled “Group Quests”Some quests carry a Group Quest badge: all dailies, some main quests (e.g. the Lv. 15 Teamwork quest) and some weeklies. The rules are simple:
- When a group member on the same map completes an objective, it counts toward every member who has accepted the quest.
- Rewards are not split among the group — each player who completes the quest receives their own full reward.
That is why running the daily series and the big group hunts with an organised group is many times more efficient than playing solo.
How It Works
Section titled “How It Works”Accepting quests
Section titled “Accepting quests”The panel’s AVAILABLE tab lists the quests you can take right now; select one and press ACCEPT. For locked quests, the required level or the quest you must finish first is shown in the panel. You can have at most 5 active quests at the same time — regardless of type; to make room, drop one with ABANDON.
Daily accept budget
Section titled “Daily accept budget”For daily quests there is an additional budget of 6 accepts per day. Abandoning a daily quest refunds the accept — picking the wrong series does not burn your budget. If you want more, once per day you can buy +3 extra accepts for ; the extras belong to that day only and are wiped at the nightly reset even if unused.
Tracking and priority
Section titled “Tracking and priority”Accepted quests are ordered in the quest tracker by priority (1 = highest), and you can change the order with the arrow buttons. The important rule: when an objective happens, progress is applied only to the highest-priority matching quest. If two of your quests want the same NPC, they do not both advance — move the one you want finished first to the top.
Special conditions
Section titled “Special conditions”Some quest objectives carry extra conditions, shown as labels next to the objective:
- In Enemy Territory / In Own Territory — the count only ticks in the relevant faction’s region; some also require a specific map tier (e.g. “in an enemy X-3 map”, see Maps).
- Ship-type hunts — some PvP quests only count kills against a specific ship family (e.g. pilots flying Hornet or Punisher, see Ships).
- No deaths — streak objectives: if you die, that objective’s progress resets to zero and you get a “quest streak broken” warning. The Wanderer quest is an example.
Completion and resets
Section titled “Completion and resets”When all objectives are filled the quest completes by itself, a “Quest Completed” notification pops and the rewards are credited instantly. The reset schedule:
| Type | Reset |
|---|---|
| Main | Never — permanent progress |
| Daily | Every day at 00:00 UTC |
| Weekly | Every Friday at 00:00 UTC |
The daily reset happens at the same moment ranks are recalculated.
Rewards
Section titled “Rewards”Quests are a steady source of nearly every resource in the game (see Currencies for all of them):
- Core income — Credits, Experience, Honor and Red Matter drop from almost every quest.
- Premium resources — high-level quests and the daily/weekly series pay Mecha Token, Antimatter, Booty Key (Boxes), RME (for Raid gates) and Skill Cell.
- Equipment and ammo — many quests add lasers (Weapons), generators (Generators) or large ammo/rocket packages (Ammo).
- Premium time — some quests add premium days to your account.
- Titles — certain quests award permanent titles that everyone sees above your nickname: Wanderer (the Wanderer quest), Invincible (Pyro Killer 2), Legend (Sector Cleaner 3), Commander Slayer (Lone Wolf), Executioner (Imperon Slayer 7) and Titan Destroyer (Lone Wolf 2).
Note: Values can change over time with game balancing; the numbers on this page reflect the latest data update.