NYX-LOW
Level 9–14- Entry portal
- at the centre of the x-2 maps
- Reward multiplier
- ×1.5
- Waves
- 17
- Enemies per cycle
- 796
- Enemy strength
- ×0.5 hull, shield and damage
The NYX Invasion is a server-wide invasion event that runs from time to time. While it is live, alien waves attack one after another on dedicated NYX battlefields; pilots clear the waves together, collect multiplied rewards and face the event’s giant boss — the Nyxar — at the end of every cycle.
When the event starts, a global in-game notification fires — “Nyx Invasion has begun!” — and the entry gates open. A typical invasion lasts about 2 hours; you can watch the remaining time on the countdown in the Events panel.
The invasion is fought on two separate fronts, split by level:
PvP is completely disabled on the NYX battlefields — everyone fights on the same side, against the invasion.
Enemies spawn in waves around the centre of the map. The rules are simple:
On NYX-LOW, enemies spawn at half their base strength (hull/shield/damage ×0.5) — a front tuned for lower-level pilots.
Enemies per cycle 796
Enemies per cycle 948
Every kill reward inside NYX (Credits, Experience, Honor, Red Matter, Antimatter) is multiplied by the front’s reward multiplier: NYX-LOW ×1.5, NYX-HIGH ×3. The same multiplier also applies to ore collected from wrecks.
The event’s star rewards come from the bosses — the values below already include the multiplier:
When the Nyxar falls, every pilot who damaged it also earns 3–7 Mecha Tokens — rolled separately for each pilot, not split.
Nyxar and Nyxin rewards are not given to whoever lands the kill — they are split among everyone who dealt damage, in proportion to damage dealt.
When the event timer runs out, the remaining enemies withdraw and an exit portal opens at the centre of the map. A countdown is shown on screen; if you don’t use the portal in time, you are automatically teleported to your own faction base. Everything you earned is credited instantly, so there is no risk of losing rewards — you can stay until the very end of the fight.
Note: Values may change over time with game balancing; the numbers on this page are the live values from the latest data refresh.