Skip to content

Rewards & Quests

Ranked matches give you more than LP. This page covers what you earn at the end of a match, from quests and from kills, and how ammo consumption works. Reward types and amounts can change with the season settings; you see the current ones in-game.

In rewarded seasons (Season 1 onward), both the winning and the losing team get a reward at the end of every counted ranked match. The winners’ and the losers’ rewards are different, and both can vary by mode.

  • A reward can be Rank Points, Credits, Experience, Honor, Red Matter, Mecha Token, Antimatter, RME, Booty Key, ammo or rockets.
  • The reward is shown on the end-of-match card (Details) and is added to your account automatically.
  • Counted match = a ranked match that was completed and recorded on the leaderboard.
  • No reward for: players who left the match (including those who disconnected and didn’t come back), cancelled matches and Custom lobby matches.

The Rank Points you earn from ranked matches also count toward your rank progress — see Ranks.

The Quests tab of the Arena window has arena quests that renew every day.

  • Two quests for each mode: “Play N ranked matches” and “Win N ranked matches”. Targets and rewards can change with the season settings; a quest target is never higher than that mode’s daily match limit.
  • Only ranked matches count. Matches you leave, cancelled matches and Custom lobby matches don’t.
  • When a quest is completed, the reward is given automatically (there’s no claim button) and you get a notification.
  • Arena quests don’t count toward the normal daily quest limit — you do them on top.
  • Quests renew every day at UTC 00:00; a match counts for the day it ended.
  • Quest progress is per character.
  • Arena quests are active in Season 0 too.

Destroying an enemy ship in a ranked match gives a reward just like a PvP kill in the open world: Rank Points, Experience, Honor and Credits, and your kill counter and PvP quests progress too. Experience and Honor can be scaled by a multiplier in the season settings. Kill rewards are active in Season 0 too. Custom lobby matches give no kill rewards.

SituationAmmo, rockets, enrichment, skill ammo
Season 0 (Beta) ranked matchNot consumed — not deducted from your inventory
Season 1+ ranked matchConsumed normally (same for winners and losers)
Custom lobby matchAlways consumed normally

In Season 0 the end-of-match card says “This season, ammo, rockets and enrichment used in ranked matches aren’t deducted from your inventory.”

In rewarded seasons, if a ranked match is cancelled because of the server or the team — maintenance, a server shutdown, a match server problem, staff intervention or the end of the season — the ammo, rockets, enrichment and skill ammo you spent in that match are refunded. Spending is also refunded if the match is cancelled before it starts. The end-of-match card says “Spent ammo, rockets and enrichment will be refunded.”

No refund is given for cancellations caused by the players themselves:

  • both teams leaving the match,
  • the match exceeding its maximum duration,
  • only the players in that match losing their connection.

In a mass disconnection, a refund is given only if the problem was on the server side.

The refund goes to everyone in the cancelled match — including players who left early. Enrichment is restored only if you still have the same ore enrichment at the time of the refund.

Note: The types and amounts of match and quest rewards, quest targets and the kill reward multiplier can change with the season settings.