AR-C
PassiveAutomatically fires rockets in attack mode.
Extras are CPU modules that slot into your ship’s extra slots. There are two kinds: passive CPUs are always on and give a constant bonus, while active CPUs are triggered, take effect for a while, then go on cooldown and consume ammo. Values come from live game data; click the currency on a cost to see what it is. For the ammo that active modules use, see the Ammo page.
Always-on modules — repair bots (REPB), slot extenders (SL), the cargo compressor (CCO-C) and the rocket helpers (AR-C, RT-C). Each is limited to one per config; the slot extenders and the repair bots are mutually exclusive within their own group.
Automatically fires rockets in attack mode.
Reduces rocket cooldown to 1.25 seconds.
Repair robot — repairs 5% max HP per second.
Advanced repair robot — repairs 7.5% max HP per second.
Elite repair robot — repairs 10% max HP per second.
Slot expander — unlocks +3 extra slots.
Advanced slot expander — unlocks +5 extra slots.
Elite slot expander — unlocks +8 extra slots.
Cargo compressor — increases cargo capacity by 100%.
Triggered modules — EMP (lock breaker), Smart Bomb (SNB), Cloak (invisibility) and Wall Shield (WSC). Each use spends ammo and starts a cooldown. Premium accounts get a shorter cooldown (the Premium cooldown row on each card).
Electromagnetic pulse module — breaks all enemy locks around you and grants 3s of lock immunity.
Smart bomb module — deals 20% of their current HP as damage to all enemies within 1000 radius (bypasses shield).
Cloak module — grants invisibility for 180 seconds. Breaks upon firing, taking damage, EMP, or timing out.
Wall Shield module — provides absolute damage immunity for 3 seconds.
Active modules trigger an effect, then need to cool down before reuse and consume Red Matter ammo. Premium accounts get a shorter cooldown — shown as the Premium cooldown.