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Extras

Extras are CPU modules that slot into your ship’s extra slots. There are two kinds: passive CPUs are always on and give a constant bonus, while active CPUs are triggered, take effect for a while, then go on cooldown and consume ammo. Values come from live game data; click the currency on a cost to see what it is. For the ammo that active modules use, see the Ammo page.

Always-on modules — repair bots (REPB), slot extenders (SL), the cargo compressor (CCO-C) and the rocket helpers (AR-C, RT-C). Each is limited to one per config; the slot extenders and the repair bots are mutually exclusive within their own group.

AR-C

AR-C

Passive

Automatically fires rockets in attack mode.

Cost
RT-C

RT-C

Passive

Reduces rocket cooldown to 1.25 seconds.

Cost
REPB-1

REPB-1

Passive

Repair robot — repairs 5% max HP per second.

Repair
5% / s
Cost
REPB-2

REPB-2

Passive

Advanced repair robot — repairs 7.5% max HP per second.

Repair
7.5% / s
Cost
REPB-3

REPB-3

Passive

Elite repair robot — repairs 10% max HP per second.

Repair
10% / s
Cost
SL-1

SL-1

Passive

Slot expander — unlocks +3 extra slots.

Extra slots
+3
Cost
SL-2

SL-2

Passive

Advanced slot expander — unlocks +5 extra slots.

Extra slots
+5
Cost
SL-3

SL-3

Passive

Elite slot expander — unlocks +8 extra slots.

Extra slots
+8
Cost
CCO-C

CCO-C

Passive

Cargo compressor — increases cargo capacity by 100%.

Cargo bonus
+100%
Cost

Triggered modules — EMP (lock breaker), Smart Bomb (SNB), Cloak (invisibility) and Wall Shield (WSC). Each use spends ammo and starts a cooldown. Premium accounts get a shorter cooldown (the Premium cooldown row on each card).

EMP-M

EMP-M

Active

Electromagnetic pulse module — breaks all enemy locks around you and grants 3s of lock immunity.

Cooldown
45 s
Duration
3 s
Lock immunity
3 s
Premium cooldown
30 s
Ammo per use
Cost
SNB-M

SNB-M

Active

Smart bomb module — deals 20% of their current HP as damage to all enemies within 1000 radius (bypasses shield).

Cooldown
60 s
Damage
20% of current HP
Radius
1 000
Premium cooldown
45 s
Ammo per use
Cost
CLOAK-M

CLOAK-M

Active

Cloak module — grants invisibility for 180 seconds. Breaks upon firing, taking damage, EMP, or timing out.

Cooldown
30 s
Duration
180 s
Premium cooldown
20 s
Ammo per use
Cost
WSC-M

WSC-M

Active

Wall Shield module — provides absolute damage immunity for 3 seconds.

Cooldown
60 s
Duration
3 s
Premium cooldown
45 s
Ammo per use
Cost

Active modules trigger an effect, then need to cool down before reuse and consume Red Matter ammo. Premium accounts get a shorter cooldown — shown as the Premium cooldown.