HELIOS-1
HELIOS Tier 1The home sector of the HELIOS faction — where new pilots spawn beside the protected HELIOS base. The weakest aliens (Kryll) drift here; the perfect place to learn the ropes.
The galaxy spans 24 maps: seven sectors for each of the three factions (HELIOS, NOVA, ORION) plus three neutral full-PvP zones (Sector X, Sector Y, Pyro). Each card shows the map’s image, its owning faction, the entry level (own/neutral maps need a low level; entering an enemy faction’s map requires a higher one), its portals (each links to the map it leads to) and its NPC spawns (which type, how many, and the total). Click a portal or NPC name to jump to the matching card. Values may change with game balancing.
Each faction’s first two maps (e.g. HELIOS-1 and HELIOS-2) are that faction’s home zone, with special combat rules:
Trade-oriented faction. Seven sectors stretching from the HELIOS-1 home base out to HELIOS-7.
The home sector of the HELIOS faction — where new pilots spawn beside the protected HELIOS base. The weakest aliens (Kryll) drift here; the perfect place to learn the ropes.
The second HELIOS sector, still friendly-fire protected. Aggressive Lorvax raiders join the Kryll, so combat gets real — a natural next step after the home map.
A busy mid-tier HELIOS sector that borders the rival factions — friendly-fire protection ends here. Tarkon, Zyron and the slow but hard-hitting Noxon roam the field.
An outer HELIOS sector and the gateway to neutral Sector X. Tough Brakon aliens guard it alongside Zyron and Noxon — clear it to push into the contested core.
An upper HELIOS sector reached through Sector X. Fast Talon hunters and shield-heavy Voxion gather here, and PvP risk climbs as players funnel through.
A deep HELIOS sector of colossal Froston tanks and fast Talon, with roaming Imperon hives anchored across the field — high-value ore, high danger.
The outermost HELIOS sector, home to a protected HELIOS base and swarms of fast Raidon. It doubles as the staging ground for raid gates.
Technology-oriented faction. Seven sectors from NOVA-1 out to NOVA-7.
The home sector of the NOVA faction — where new pilots spawn beside the protected NOVA base. The weakest aliens (Kryll) drift here; the perfect place to learn the ropes.
The second NOVA sector, still friendly-fire protected. Aggressive Lorvax raiders join the Kryll, so combat gets real — a natural next step after the home map.
A busy mid-tier NOVA sector that borders the rival factions — friendly-fire protection ends here. Tarkon, Zyron and the slow but hard-hitting Noxon roam the field.
An outer NOVA sector and the gateway to neutral Sector X. Tough Brakon aliens guard it alongside Zyron and Noxon — clear it to push into the contested core.
An upper NOVA sector reached through Sector X. Fast Talon hunters and shield-heavy Voxion gather here, and PvP risk climbs as players funnel through.
A deep NOVA sector of colossal Froston tanks and fast Talon, with roaming Imperon hives anchored across the field — high-value ore, high danger.
The outermost NOVA sector, home to a protected NOVA base and swarms of fast Raidon. It doubles as the staging ground for raid gates.
Combat-oriented faction. Seven sectors from ORION-1 out to ORION-7.
The home sector of the ORION faction — where new pilots spawn beside the protected ORION base. The weakest aliens (Kryll) drift here; the perfect place to learn the ropes.
The second ORION sector, still friendly-fire protected. Aggressive Lorvax raiders join the Kryll, so combat gets real — a natural next step after the home map.
A busy mid-tier ORION sector that borders the rival factions — friendly-fire protection ends here. Tarkon, Zyron and the slow but hard-hitting Noxon roam the field.
An outer ORION sector and the gateway to neutral Sector X. Tough Brakon aliens guard it alongside Zyron and Noxon — clear it to push into the contested core.
An upper ORION sector reached through Sector X. Fast Talon hunters and shield-heavy Voxion gather here, and PvP risk climbs as players funnel through.
A deep ORION sector of colossal Froston tanks and fast Talon, with roaming Imperon hives anchored across the field — high-value ore, high danger.
The outermost ORION sector, home to a protected ORION base and swarms of fast Raidon. It doubles as the staging ground for raid gates.
Zones owned by no faction, with no friendly-fire protection — full PvP. Sector X is the galaxy’s crossroads; Sector Y is the richest farm; Pyro is the endgame sector that hosts the Dreadforge Titan.
The neutral crossroads at the heart of the galaxy — a full-PvP arena with no friendly-fire protection and no aliens to farm. Every faction funnels through here to reach the upper sectors; travel armed and ready.
On this full-PvP map a portal jump is blocked for 10s after you fire or take damage. The jump itself takes 2s, and any hit during it cancels the jump.
A neutral full-PvP sector packed with the galaxy's heaviest 'Commander'-tier aliens — the only place they drop Antimatter — plus standard and Elite Imperon hives at fixed anchors. The richest farm in the game, and the most dangerous.
On this full-PvP map a portal jump is blocked for 10s after you fire or take damage. The jump itself takes 2s, and any hit during it cancels the jump.
The volcanic endgame sector — a walled, full-PvP map with a 1.5× loot multiplier. Sector Reapers and Dread Sentinels patrol it, guarding the Dreadforge Titan: spawned invulnerable behind a wall of 8 Sentinels and the galaxy's apex boss.
On this full-PvP map a portal jump is blocked for 10s after you fire or take damage. The jump itself takes 2s, and any hit during it cancels the jump.